Culminating+Robotics+Projects

The End of Project Activities provide excellent opportunities for students to sum up the lessons learned in the NXT curriculum. Each activity highlights different aspects of the engineering process, be sure to think critically about which End of Project Activity best fits the needs of your classroom. • Research Report – For this assignment, students will reflect on their project, define key terms, and discuss and important discoveries. This activity is a good choice for classrooms that have the goals of understanding the engineering process and developing professional writing skills. • Sales Presentation – For this assignment, students will work in teams to identify a market for their robot, and then create an appropriate advertising scheme. This activity is a good choice for classrooms with and interest in the business aspect of product development. • Smart Housekeeping – This activity presents an open ended design challenge for students. Students are to build a robot that navigates a teacher designed game board. Source: []